Dynamics is fundamental to understand about movement and how to create life and personality in animation. When animating in Dragonframe my animations had some inconsistency between the frames however, I think the quality of them has increased. I fell that I didn't had a lot of problems fulfilling the tasks that were asked.
I was confused about what we should submit to assessment and that made me feel a little behind schedule, I just wanted to make the three animations the fastest as possible. But overall both walking cycles are good and consistent, despite that in the disappointed walking cycle I had some problems with the movement and position of the arms in the beginning.
I decided to make the worm being squashed because it looked funnier to make, watch and exaggerate. So I looked for videos of a worm crawling so that I could observe their movement. I also wanted to exaggerate the squash and explosion but in a way that we could actually see the the body of the worm blowing and see what comes out so I did the squash slower.
I think my performance was good, however I have to improve my research on the blog because I didn't research a lot, but I am excited to start the next project.
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